Animation

By Andrew Selby

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  • Paperback
  • 369 illustrations
  • 216 pages
  • 256 x 215 mm
  • ISBN 9781780670973
  • Published May 2013

From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences.

It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators’ work and working processes teach how to create exciting animation for any audience. A final chapter on job roles shows how students can get on in animation.

This book is a vital resource for anyone who intends to make animation a part of their career.

About the Author

Andrew Selby is an award-winning illustrator and Programme Leader for the Visual Communication disciplines at Loughborough University, covering the areas of illustration, graphic communication and animation. He is also an active member of the LUSAD Animation Academy. He writes regularly for the design press.

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Chapter 1: The Animated Landscape / Introduction / The significance of animation / Concise history of the subject / The Landscape / Entertainment / Education / Information

Chapter 2: Scriptwriting / Scriptwriting / Evolution of the practice / Auteur / Individual / Crew member / Pool member / The Audience’s Perception

Chapter 3: Concepts, Ideas & Research / Concepts / Why have ideas? / Where do ideas come from? / Creating a conceptual framework / Evaluating ideas / Flipbooks / Pitching concepts / Research / What is research? / The importance of reference material / Accuracy  / Identifying and formulating a methodology / Collecting and appropriating research

Chapter 4: Development / Storyboarding / The Art of Storyboarding
Masters of their art / Creating a visual narrative / Layouts / Planning and formulation / Field guides / Layers / Cinematic thinking / Creating scenes / Drawing / Observation and Imagination / Composition / Placement / Emphasis / Key Movements / Key Frames / Character Design / The Art of Character Design / The Role and Function of Character / Timing / Walk cycles / Suspension of dis-belief / Character as Protagonist / Developing Characteristics
The Audience’s Perception of Character / Heroes and villains / Projections of self / Empathy / Character as narrative construct

Chapter 5: Production / Introduction to Basic Techniques / Cel Animation and Traditional 2D Processes / Drawn cel animation / Simple cut-outs / Rotoscoping / 2D CGI / Flash / Other platforms / 3D CGI/ Stop-motion / armatures / puppets / construction materials / sets and lighting / rigs and texturing / effects / pixellation
Unorthodox processes (‘artists’ processes) / Auteur processes
 / Performance animation / Installations / Live action hybrids / Machinema

Chapter 6: Sound / Sound / The Importance of a Soundscape / Dope sheets / dialogue / Lip-synching / Performance; the voice artist / Casting / Directing
 / Oration? / Invisible palette; foley and effects / Music; leading and supporting roles / Score / Tempo / Timing

Chapter 7: Post-Production / Post-Production / Convergence and Divergence / Digitisation and Accessibility  / Independents / Corporate / Series / Feature film production / Animation as a supporting discipline / Video Games / Visual Effects / Information Graphics / Editing / Comparative Studies / Post-Production Techniques / Machinima / Direction / The Role of Director  / Artist / Captain / Manager / Rise of the Technical Director / Distribution & Exhibition / Distribution Networks / Broadcast / Mainstream cinema / Digital alternatives / Video on-demand / Narrowcast / Webcast / Festivals

Chapter 8: Animated Futures

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