Graphic Design Process: From Problem to Solution

By Nancy Skolos and Thomas Wedell

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  • Paperback
  • 406 illustrations
  • 192 pages
  • 280 x 216 mm
  • ISBN 9781856698269
  • Published August 2012

The process of creating graphic design cannot be easily defined: each designer has their own way of seeing the world and approaching their work. Graphic Design Process features a series of in-depth case studies exploring a range of both universal and unique design methods. Chapters investigate typical creative strategies – Research, Inspiration, Drawing, Narrative, Abstraction, Development and Collaboration – examining the work of 23 graphic designers from around the world.

Work featured includes projects by Philippe Apeloig, Michael Bierut, Ed Fella, James Goggin, Anette Lenz, Johnson Banks, Me Company, Graphic Thought Facility, Ahn Sang-Soo and Ralph Schraivogel.

This book is aimed at students and educators, as well as practising designers interested in the working methodologies of their peers.

About the Author

Nancy Skolos and Thomas Wedell are graphic designers based between Boston and Providence, USA. They teach at the Rhode Island School of Design, where Skolos is a Professor and Department Head and Wedell is a Senior Visiting Critic. Their posters are included in the graphic design collections of the Museum of Modern Art and the Metropolitan Museum of Art, New York; the Israel Museum, Jerusalem; and the Museum für Gestaltung, Zurich.

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Introduction

1. RESEARCH
• 1.1 The Design Brief (A2/SW/HK, London)
• 1.2 Mapping/Modeling (Dubberly Design Office, San Francisco)
• 1.3 The Client (Johnson Banks, London)

2. INSPIRATION
• 2.1 Found Objects (Melle Hammer, Amsterdam, and Yara Khoury, Beirut)
• 2.2 Materials (Graphic Thought Facility, London)
• 2.3 Collage (Skolos Wedell, Boston)
• 2.4 Synaesthesia (James Goggin, Chicago)

3. DRAWING
• 3.1 Thumbnails (Michel Bouvet, Paris)
• 3.2 Sketchbooks (Ed Fella)
• 3.3 Type Design (Cyrus Highsmith, Providence)

4. NARRATIVE
• 4.1 Book Design (Lorraine Wild, Los Angeles)
• 4.2 Virtual Models (Me Company, London)

5. ABSTRACTION
• 5.1 Symbol (Ahn Sang-Soo, Seoul)
• 5.2 Type as Image (Ralph Schraivogel, Zurich)
• 5.3 Identity (Michael Bierut, New York)

6. DEVELOPMENT
• 6.1 Iteration (Philippe Apeloig, Paris)
• 6.2 Systems (Anette Lenz and Vincent Perrottet, Paris)

7. COLLABORATION
• 7.1 Programming (Ben Fry, Boston)
• 7.2 Print Production (Leonardo Sonnoli, Rimini)
• 7.3 Title Sequence (Stephen Fuller, New York, and Ahmet Ahmet, Los Angeles)

'A new and absorbing look at 20 global design case studies. ... Such breadth of projects is matched perfectly by the breadth of solutions and design approaches on show in this excellent book'.
PAPER iDEAS

'Like most books on graphic design, its exquisite visual examples provide us with more than words alone can tell.'
Prof. Roy R. Behrens, University of Northern Iowa